UE2023 State Trees
October 04, 2023
Photo Credit: Unreal
UE2023 State Trees
Since the launch of Unreal Engine 5, a lot of work has been put into the State Tree and Smart Objects technology as a more flexible way to manage different parts of your AI workflows than Behavior Trees, with data-binding capabilities that allow for easily passing data around between different states.
Join us as we discuss the evolution of the State Tree technology, and showcase a few examples of building simple behaviors, as well as debugging them with the new State Tree Debugger. We’ll also provide a sneak peek at where we want to take the Smart Objects workflows in the near future to make them that much more flexible for designers, artists, and animators alike.
Links
- https://docs.unrealengine.com/5.3/en-US/state-tree-in-unreal-engine/
- https://youtu.be/5CsT976cfyA?si=Yo5WGstEjjjykkCe
- https://youtu.be/Pyo0BsSPzC8?si=PRk8Fa7cs-rOLzVP
- Unreal Fest 2023