Acme

UE2023 State Trees

October 04, 2023

state tree

Photo Credit: Unreal

UE2023 State Trees

Since the launch of Unreal Engine 5, a lot of work has been put into the State Tree and Smart Objects technology as a more flexible way to manage different parts of your AI workflows than Behavior Trees, with data-binding capabilities that allow for easily passing data around between different states.

Join us as we discuss the evolution of the State Tree technology, and showcase a few examples of building simple behaviors, as well as debugging them with the new State Tree Debugger. We’ll also provide a sneak peek at where we want to take the Smart Objects workflows in the near future to make them that much more flexible for designers, artists, and animators alike.

Links

  1. https://docs.unrealengine.com/5.3/en-US/state-tree-in-unreal-engine/
  2. https://youtu.be/5CsT976cfyA?si=Yo5WGstEjjjykkCe
  3. https://youtu.be/Pyo0BsSPzC8?si=PRk8Fa7cs-rOLzVP
  4. Unreal Fest 2023